Although video games are fairly commonplace to the current generation of students, the reality is that the video game industry is still in its infancy. While gaming has...
This research project will develop a gaming motivation profile based on survey response and game play behavior, assess baseline data, and experiment with the effect on...
Brain games have emerged as a new segment of games within serious games, over the last few years there is some research being done as to whether they are effective. This...
Deliberative games can become a new genre of serious games (games with a purpose beyond entertainment) that provides an urgently needed, non-partisan, trustworthy medium...
Take me to the moon.... Moon Taxi is an experiment in video game production methodology and gaming narrative focus. The project was designed to to produce an experience...
Carrie Heater from the TISM department was recently awarded a $287,000 two year NSF grant to study motivation and serious gaming. The project is a collaborative effort...
From attention and memory to logic and language skills, our games empower each player to play at their ideal level of challenge – just hard enough to grow, but...
Life Preservers is a video game that teaches National Science standards on evolution, adaptation, and the history of life on earth. It is an engaging, fun, pedagogically...
Michigan State University Department of Telecommunication, Information Studies & Media (TISM)
404 Wilson Rd. Room 411
Communication Arts & Sciences Building East Lansing, MI 48824-1212
Phone: 517.355.8372 - Fax: 517.355.1292 Contact Us