Research and Creative Projects
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The Role of Social Network Sites in Facilitating Collaborative Processes (Fall 2009 - Fall 2012)
Although traditionally conceived of as a purely “social” outlet, social network sites (SNSs) such as Facebook contain a number of social and technical affordances that enable users to engage in both organizing and collaboration. Recently... read more
Spartan Remix (Summer 2011 - Fall 2011)
Spartan Remix is a web-based music construction game that allows players to interactively build, mix, and share their own version of the Michigan State University fight song. The game was developed for the MSU Alumni Association to help build... read more
Grumpy Snowmen (Fall 2011 - Spring 2012)
The Grumpy Snowmen Holiday Edition was made as a 2011 holiday game for alumni, faculty, staff, students, and friends of the College of Communication Arts & Sciences at Michigan State University. Due to the popularity of the game, in... read more
This workshop took place November 11 & 12, 2011, at Georgetown University, Washington, DC
For a large and growing portion of the population, social media of various types have become an integral part of daily life, and businesses based on... read more
Missing Moon Rocks: A Documentary (Fall 2011)
Of the 270 moon rocks given to the states and nations of the world, more than half went missing. Whether destroyed or lost through carelessness or nefarious acts, at one time 180 moon rocks were unaccounted for. Former NASA special... read more
Participation Lifecycles in Online Communities (Fall 2008 - Fall 2011)
Online communities come and go, as do the people in them. However, little is known about how these processes occur. Supported by a grant from the National Science Foundation, TOIL researchers are looking at issues that include why people leave... read more
Tanzanian Trader (Spring 2010 - Spring 2011)
Tanzanian Trader is a game designed for Standard 7 students in Tanzania, Africa. The game helps students prepare for the standardized national exam students must take to receive their primary school certificate. The game also helps... read more
Advocacy 2.0 (Spring 2011)
Using social media. Perceiving social media. The future of social media.
The “Advocacy 2.0” project is a large survey analysis of individuals currently working with advocacy organizations in the United States. The project aims to... read more
GameStar Mechanic (Spring 2011)
Gamestar Mechanic aims to be a fun and accessible environment for kids to follow their passion for games and game design. The game and the companion learning guides are being designed to allow teachers to use the principles of game design to... read more
Investigaming.com (An on-line portal on gender and gaming for academic and industry professionals) (Spring 2011)
Although video games are fairly commonplace to the current generation of students, the reality is that the video game industry is still in its infancy. While gaming has historically been a male dominated pass-time, game designers are beginning to... read more
Motivation and Serious Gaming (Spring 2011)
This research project will develop a gaming motivation profile based on survey response and game play behavior, assess baseline data, and experiment with the effect on learning and enjoyment when a player's preferred play style is not... read more
Olympus (Short and Long Term Effectiveness of Exergames for Young Adults) (Fall 2009 - Spring 2011)
Olympus is a fantasy role-playing game that allows players to immerse themselves in the wondrous time of Ancient Greek history and myth. Players can rise through the ranks of the citizenry, honing their skills by competing in athletic events; then... read more
Conviction (Fall 2010)
Conviction is a 2D side-scrolling action shooter where you play as a prisoner trying to escape a prison ship. This game contains a retro feel, mixing both NES 8-bit graphics in a modern 3D environment. read more
Deliberative Games (Fall 2010)
Deliberative games can become a new genre of serious games (games with a purpose beyond entertainment) that provides an urgently needed, non-partisan, trustworthy medium which supports personal and public deliberation about difficult yet crucial... read more
Final Spark (Fall 2010)
You are the Final Spark to creating the world. You must travel the realms of the four elements collecting their essences in order to create this new world. read more
Fun in Brain Games (Fall 2010)
Brain games have emerged as a new segment of games within serious games, over the last few years there is some research being done as to whether they are effective. This project aims to analyze current brain games from a game design perspective to... read more
What is American football? It is a common campus question in the MSU international community. A major part of Michigan State's campus culture relates to athletics, particularly American football. This is a game with which many members of the... read more
Great Place Network (Fall 2010)
Michigan State University's College of Communication Arts & Sciences, MSU Extension, MSU Land Policy Institute, Michigan Department of Energy, Labor & Economic Growth, and INgage Networks have created a community-based website that... read more
Playdates.com (Fall 2010)
Playdates.com is an interactive online dating site that offers a social space for your favorite childhood toys where they can mingle. Inspired by media products such as Toy Story and Match.com, Playdates.com explores a variety of popular... read more
One of the assignments in TC349 (Client-Side Web Development) is to re-design a very simple page called CSS Zen Garden. This was created for that assignment. read more
























